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 Premonition (Sim)

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DayDreamer
Student


Posts: 26
Join date: 2008-07-12
Age: 20
Location: Face-down flat on the floor with my leg caught in an interdimensional wormhole.

PostSubject: Premonition (Sim)   Tue Jul 22, 2008 8:47 pm

Overall it was nice. Here's a couple of things I noticed:

Sim wrote:
hearts and souls being metaphorically ripped to shreds


I don't think you needed to specify that this was being metaphorically done. If it was just hearts, then maybe, but since it is hearts and souls together, it's obvious that it isn't meant literally. I think having 'metaphorically' in there is an unecessary aspect that detracts from the flow somewhat.

Sim wrote:
lovers torn, ripped apart


Here you used the word ripped again not long after the first time. It felt repetitive obviously, but even if that was the idea of it it didn't feel quite right.

My last thought was on the ending. The persona talks about the future not being set in stone after all and such, but it didn't seem as though that was the case. The opening vision felt as though it suggested an almost apocalyptic event, sometime far in the future. Whereas his last vision of his future family mightn't be as far off as the disasters of the first vision. Without any indication of how soon the first vision might come about, it still seems possible that both vision might come true - his family first, then the disaster later on (perhaps even after he's dead and buried).

And I'm not sure a dislocated jaw can be so easily popped back into place.

But as I said, overall it was a nice little story.
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WaywithWords
Admin


Posts: 87
Join date: 2008-07-01
Age: 20
Location: right now, at my computer....

PostSubject: Re: Premonition (Sim)   Tue Jul 22, 2008 10:23 pm

Very nice. I like the character that you created in this story better than the one that you used for "Choices". This character felt more genuine. To sort of tack onto what DayDreamer said, the ending felt a bit rushed to me. Perhaps there could be more of a dialouge between th boy and his sympathizer, changing somewhat his dismal views beyond a vision. Just a thought.

_________________
Satine: I can't believe it. I'm in love. I'm in love with a young, handsome, talented duke.
Christian: Duke?
Satine: Not that the title's important, of course.
Christian: I'm not a duke.
Satine: Not a duke?
Christian: I'm a writer.
Satine: A writer!?

<3 Moulin Rouge
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Pen&Paper
Wordsmith


Posts: 121
Join date: 2008-07-07
Age: 16
Location: The International Writers' Institute

PostSubject: Re: Premonition (Sim)   Wed Jul 23, 2008 6:28 am

I notice a trend between both your stories. Your endings are not quite well-developed, they always feel like they're lacking in something. Like there's supposed to be a sequel. Or at least a resolution. Your character suddenly feeling all sunshiney again seems a bit anti-climatic. Perhaps you could've added a paragraph about the end of the world really happening according to his vision. Maybe by then he was already an old man, or even dead, but at the very least you're proving that his premonitions are real and he's not just some crazy hallucinating boy.

Also, in line 4 of the first paragraph, you mentioned "It was another dream, premonition." The last word is redundant, almost as if you're trying to force the title on us.

That's it. Nice idea.
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WaywithWords
Admin


Posts: 87
Join date: 2008-07-01
Age: 20
Location: right now, at my computer....

PostSubject: Re: Premonition (Sim)   Thu Jul 24, 2008 5:39 pm

I completely agree with Pen. You have the climax of the story, and then a few sentences later it's over. You need some falling action as a way to make the ending make more sense so it will seem less abrupt.

_________________
Satine: I can't believe it. I'm in love. I'm in love with a young, handsome, talented duke.
Christian: Duke?
Satine: Not that the title's important, of course.
Christian: I'm not a duke.
Satine: Not a duke?
Christian: I'm a writer.
Satine: A writer!?

<3 Moulin Rouge
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Premonition (Sim)

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